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<title>Department of Clinical Psychology</title>
<link href="http://reposit.library.du.ac.bd:8080/xmlui/xmlui/handle/123456789/45" rel="alternate"/>
<subtitle/>
<id>http://reposit.library.du.ac.bd:8080/xmlui/xmlui/handle/123456789/45</id>
<updated>2026-08-16T23:01:49Z</updated>
<dc:date>2026-08-16T23:01:49Z</dc:date>
<entry>
<title>Developing neuropsychological rehabilitation plan for stroke patients in Bangladesh</title>
<link href="http://reposit.library.du.ac.bd:8080/xmlui/xmlui/handle/123456789/4884" rel="alternate"/>
<author>
<name>Rahaman, Md. Hafizur</name>
</author>
<id>http://reposit.library.du.ac.bd:8080/xmlui/xmlui/handle/123456789/4884</id>
<updated>2026-08-09T05:10:51Z</updated>
<published>2026-08-09T00:00:00Z</published>
<summary type="text">Developing neuropsychological rehabilitation plan for stroke patients in Bangladesh
Rahaman, Md. Hafizur
Stroke survivors experienced neuropsychological impairment along with other health complications. So it requires neuropsychological rehabilitation with other management. Developing a neuropsychological rehabilitation plan was the aim of the present study, ie, attention, memory, emotion, executive functioning, and communication of stroke patients in Bangladesh. Thirty-two stroke patients were recruited for the study by purposive sampling from the Center for the Rehabilitation of the Paralysed (CRP) in Bangladesh. To conduct the study Addenbroke's Cognitive Examination-ACE-III (Bangladesh version-2016), DASS 21 (Depression Anxiety Stress Scale Bangla Version, Demorgaphic questionnaires, and Neuropsychological rehabilitation strategy chosen form (random selection) were used.&#13;
After analyzing, it was found that the maximum number of patients preferred in attention strategies (attention beam 100%), in memory (making association 93.75%), in emotion (mindfulness 96.87%), in executive functions energization or doing (structured routines 100%), cognition or thinking (stop/think 100%), emotional and behavioral self-regulation/feeling and acting (understanding the problem 100%), metacognition/awareness and socialization (feedback 100%), in communication (active listening 100%).&#13;
Specific neuropsychological rehabilitation strategies were chosen in attention, the attention beam strategy by 100%, and the external distraction strategy by 75%. Memory-related strategies were more preferable, like making an association 93.75%, chunking 93.75%, and keywords 87.50%. In emotion management, the patients preferred the mindfulness strategy 96.87%, calming breaths 84.37%. The patients were less familiar with executive functions, and more strategies were preferred from here. In communication, the active listening strategy is preferred by 100%, and maintaining conversation and taking turns is 68.75%. High strength and low strength, there is no mean difference in preferred strategies.&#13;
Both depressed and non-depressed stroke patients 100% choose the neuropsychological strategies, attention beam, mindfulness, structured routines, stop/think, understanding the problem, and feedback. Making association and chunking 96.15% in non-depressed patients.&#13;
Both anxious and non-anxious stroke patients 100% choose the neuropsychological strategies, attention beam, mindfulness, structured routines, stop/think, understanding the problem, feedback, and active listening. Making associations and chunking 95.83% in non-anxious patients. Non-stressed stroke patients 100% choose the neuropsychological strategies, attention beam, mindfulness, structured routines, stop/think, understanding the problem, feedback, and active listening. Making associations and chunking 95.83% in non-anxious patients.&#13;
All the findings of the present study would have helped to develop a neuropsychological rehabilitation plan for stroke patients in Bangladesh.
This thesis is submitted for the degree of Master of Philosophy.
</summary>
<dc:date>2026-08-09T00:00:00Z</dc:date>
</entry>
<entry>
<title>Impact of Digital Games on Adaptive Psychological Functioning of Teen-agers</title>
<link href="http://reposit.library.du.ac.bd:8080/xmlui/xmlui/handle/123456789/4700" rel="alternate"/>
<author>
<name>Rahman Khan, Sajjadur</name>
</author>
<id>http://reposit.library.du.ac.bd:8080/xmlui/xmlui/handle/123456789/4700</id>
<updated>2025-07-08T09:17:56Z</updated>
<published>2025-07-08T00:00:00Z</published>
<summary type="text">Impact of Digital Games on Adaptive Psychological Functioning of Teen-agers
Rahman Khan, Sajjadur
Digital game playing is an extremely popular leisure-time activity with more than two &#13;
billion users worldwide. In Bangladesh 26.46 million people play various digital games using a &#13;
mobile phone, computer, tab etc. Among them 7.8% are teenagers and 1.3% are adults. The &#13;
amount of time spent playing digital games has increased steadily, from 5.1 h/week in 2011 to &#13;
6.5 h/week in 2017 and the playing time increasing day by day. Excessive playing of digital &#13;
games might be addictive which negatively influence many facets of person‟s life especially on &#13;
teenagers, including personal, school, social, financial, and family relationship etc. This study &#13;
aims to explore differences in adaptive psychological functioning of adolescents who play digital &#13;
games, to explore the differences in psychological state and adaptive functioning (GHQ, &#13;
CASFAS) of teenagers in terms of time spent to play digital games. The study also assess the &#13;
relationship between playing digital games and school performance, peer relationship, family &#13;
relationship and home duties/self-care and aims to find out whether any differences between &#13;
male and female teenagers regarding playing digital games. All the participants filled out three &#13;
questionnaire; Bangla Game Addiction Scale (GAS: 21-ietm; Begum, Uddin, &amp; Parmita, 2017), &#13;
the Bangla translated version of Child and Adolescents Social and Adaptive Functioning Scale &#13;
(CASAFS: 24-item; Spence, Price, Sheffield, &amp; Donovan, 2000), and the Bangla version of &#13;
General Health Questionnaire (GHQ-12; Ilyas &amp; Aeysha, 2002).  &#13;
In total 287 teenagers included in this study from different areas of Bangladesh. The study &#13;
revealed that almost one third of the teenagers (30.31%), who played digital games, had &#13;
addiction on digital games and it was found that male teenagers (22.64%) had more digital game &#13;
addiction than the female (7.67%) teenagers. Teenagers who had  addiction on games found that &#13;
among them 50.57% have evidence of distress and 26.44% have severe problems and &#13;
iii &#13;
psychological distress on general health were three times greater than compared with 7.5% have &#13;
found severe problems and psychological distress who are not addicted on games. &#13;
Significant negative relationships were found (-.769**) among game addiction and social and &#13;
adaptive functioning (school performance -.629**, peer relationship -.381**, family relationship -.773**, home duties/self-care -.642**) as well as significant differences found regarding on &#13;
time spent on it, &lt;1 and 3 to 4 hour, 5 hours and above. Significant positive relationships were &#13;
(.654**) found among game addiction and general health issues (social dysfunction .514**, &#13;
anxiety and depression .674**, loss of confidence .529**) that indicates game addiction might be &#13;
increased social dysfunction, anxiety/depression and loss of confidence. So, it can be said that &#13;
time spending of playing digital game has very significant role on impacting teenagers‟ social &#13;
and psychological functioning as well as overall health consequences.
This thesis is submitted for the degree of Master of Philosophy.
</summary>
<dc:date>2025-07-08T00:00:00Z</dc:date>
</entry>
<entry>
<title>Effectiveness of cognitive behaviour therapy for persons with deoression</title>
<link href="http://reposit.library.du.ac.bd:8080/xmlui/xmlui/handle/123456789/4324" rel="alternate"/>
<author>
<name>Ara, Jesan</name>
</author>
<id>http://reposit.library.du.ac.bd:8080/xmlui/xmlui/handle/123456789/4324</id>
<updated>2025-05-04T03:53:09Z</updated>
<published>2025-05-04T00:00:00Z</published>
<summary type="text">Effectiveness of cognitive behaviour therapy for persons with deoression
Ara, Jesan
This thesis is submitted for the degree of Master of Philosophy.
</summary>
<dc:date>2025-05-04T00:00:00Z</dc:date>
</entry>
<entry>
<title>Sele concept among adolescents receiving psychiatric care</title>
<link href="http://reposit.library.du.ac.bd:8080/xmlui/xmlui/handle/123456789/4323" rel="alternate"/>
<author>
<name>Ferdous, Jannatul</name>
</author>
<id>http://reposit.library.du.ac.bd:8080/xmlui/xmlui/handle/123456789/4323</id>
<updated>2025-05-04T03:51:38Z</updated>
<published>2025-05-04T00:00:00Z</published>
<summary type="text">Sele concept among adolescents receiving psychiatric care
Ferdous, Jannatul
This thesis is submitted for the degree of Master of Philosophy.
</summary>
<dc:date>2025-05-04T00:00:00Z</dc:date>
</entry>
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