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<title>MPhil Thesis</title>
<link href="http://reposit.library.du.ac.bd:8080/xmlui/xmlui/handle/123456789/153" rel="alternate"/>
<subtitle/>
<id>http://reposit.library.du.ac.bd:8080/xmlui/xmlui/handle/123456789/153</id>
<updated>2026-04-07T20:15:21Z</updated>
<dc:date>2026-04-07T20:15:21Z</dc:date>
<entry>
<title>Impact of Digital Games on Adaptive Psychological Functioning of Teen-agers</title>
<link href="http://reposit.library.du.ac.bd:8080/xmlui/xmlui/handle/123456789/4700" rel="alternate"/>
<author>
<name>Rahman Khan, Sajjadur</name>
</author>
<id>http://reposit.library.du.ac.bd:8080/xmlui/xmlui/handle/123456789/4700</id>
<updated>2025-07-08T09:17:56Z</updated>
<published>2025-07-08T00:00:00Z</published>
<summary type="text">Impact of Digital Games on Adaptive Psychological Functioning of Teen-agers
Rahman Khan, Sajjadur
Digital game playing is an extremely popular leisure-time activity with more than two &#13;
billion users worldwide. In Bangladesh 26.46 million people play various digital games using a &#13;
mobile phone, computer, tab etc. Among them 7.8% are teenagers and 1.3% are adults. The &#13;
amount of time spent playing digital games has increased steadily, from 5.1 h/week in 2011 to &#13;
6.5 h/week in 2017 and the playing time increasing day by day. Excessive playing of digital &#13;
games might be addictive which negatively influence many facets of person‟s life especially on &#13;
teenagers, including personal, school, social, financial, and family relationship etc. This study &#13;
aims to explore differences in adaptive psychological functioning of adolescents who play digital &#13;
games, to explore the differences in psychological state and adaptive functioning (GHQ, &#13;
CASFAS) of teenagers in terms of time spent to play digital games. The study also assess the &#13;
relationship between playing digital games and school performance, peer relationship, family &#13;
relationship and home duties/self-care and aims to find out whether any differences between &#13;
male and female teenagers regarding playing digital games. All the participants filled out three &#13;
questionnaire; Bangla Game Addiction Scale (GAS: 21-ietm; Begum, Uddin, &amp; Parmita, 2017), &#13;
the Bangla translated version of Child and Adolescents Social and Adaptive Functioning Scale &#13;
(CASAFS: 24-item; Spence, Price, Sheffield, &amp; Donovan, 2000), and the Bangla version of &#13;
General Health Questionnaire (GHQ-12; Ilyas &amp; Aeysha, 2002).  &#13;
In total 287 teenagers included in this study from different areas of Bangladesh. The study &#13;
revealed that almost one third of the teenagers (30.31%), who played digital games, had &#13;
addiction on digital games and it was found that male teenagers (22.64%) had more digital game &#13;
addiction than the female (7.67%) teenagers. Teenagers who had  addiction on games found that &#13;
among them 50.57% have evidence of distress and 26.44% have severe problems and &#13;
iii &#13;
psychological distress on general health were three times greater than compared with 7.5% have &#13;
found severe problems and psychological distress who are not addicted on games. &#13;
Significant negative relationships were found (-.769**) among game addiction and social and &#13;
adaptive functioning (school performance -.629**, peer relationship -.381**, family relationship -.773**, home duties/self-care -.642**) as well as significant differences found regarding on &#13;
time spent on it, &lt;1 and 3 to 4 hour, 5 hours and above. Significant positive relationships were &#13;
(.654**) found among game addiction and general health issues (social dysfunction .514**, &#13;
anxiety and depression .674**, loss of confidence .529**) that indicates game addiction might be &#13;
increased social dysfunction, anxiety/depression and loss of confidence. So, it can be said that &#13;
time spending of playing digital game has very significant role on impacting teenagers‟ social &#13;
and psychological functioning as well as overall health consequences.
This thesis is submitted for the degree of Master of Philosophy.
</summary>
<dc:date>2025-07-08T00:00:00Z</dc:date>
</entry>
<entry>
<title>Effectiveness of cognitive behaviour therapy for persons with deoression</title>
<link href="http://reposit.library.du.ac.bd:8080/xmlui/xmlui/handle/123456789/4324" rel="alternate"/>
<author>
<name>Ara, Jesan</name>
</author>
<id>http://reposit.library.du.ac.bd:8080/xmlui/xmlui/handle/123456789/4324</id>
<updated>2025-05-04T03:53:09Z</updated>
<published>2025-05-04T00:00:00Z</published>
<summary type="text">Effectiveness of cognitive behaviour therapy for persons with deoression
Ara, Jesan
This thesis is submitted for the degree of Master of Philosophy.
</summary>
<dc:date>2025-05-04T00:00:00Z</dc:date>
</entry>
<entry>
<title>Sele concept among adolescents receiving psychiatric care</title>
<link href="http://reposit.library.du.ac.bd:8080/xmlui/xmlui/handle/123456789/4323" rel="alternate"/>
<author>
<name>Ferdous, Jannatul</name>
</author>
<id>http://reposit.library.du.ac.bd:8080/xmlui/xmlui/handle/123456789/4323</id>
<updated>2025-05-04T03:51:38Z</updated>
<published>2025-05-04T00:00:00Z</published>
<summary type="text">Sele concept among adolescents receiving psychiatric care
Ferdous, Jannatul
This thesis is submitted for the degree of Master of Philosophy.
</summary>
<dc:date>2025-05-04T00:00:00Z</dc:date>
</entry>
<entry>
<title>Efficacy of cognitive behaviour therapy in the management of social anxiety disorder</title>
<link href="http://reposit.library.du.ac.bd:8080/xmlui/xmlui/handle/123456789/4322" rel="alternate"/>
<author>
<name>Kabir, Md. Jianur</name>
</author>
<id>http://reposit.library.du.ac.bd:8080/xmlui/xmlui/handle/123456789/4322</id>
<updated>2025-05-04T03:49:21Z</updated>
<published>2025-05-04T00:00:00Z</published>
<summary type="text">Efficacy of cognitive behaviour therapy in the management of social anxiety disorder
Kabir, Md. Jianur
This thesis is submitted for the degree of Master of Philosophy.
</summary>
<dc:date>2025-05-04T00:00:00Z</dc:date>
</entry>
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